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An Unofficial Guide to: the Spyro Universe:
Spyro The Dragon Walkthrough - Dark Passage

Enemies:
Lantern Fool
Attacks
light (0 hit), when he turns off his lantern Armored Turtles and Devil Dogs get big. Some turn on and off, some leave it off.
Defense
invincible
Defeat
Flaming or Charging them causes them to turn in to a lit lanturn for a short time. During this time nearby Armored Turtles and Devil Dogs will be small. When they turn back they go back to their normal habits(on and off, or always off).
Devil Dog
Attacks
small: bite (1 hit)
big: eat (1 hit)
Defense
small: none
big: size
Defeat
small: flame or charge
big: flame
Armored Turtle
Attacks
Fire Ball (1 hit)
Defense
small: armour
big: armour and size
Defeat
small: charge
big: wait for the light to go on or turn it on, then charge.
Dragon - Kasiya

Dragon - Azizi

From where you rescue Azizi (probably your second dragon) look to the left, across the cavern and you will see a cave. Glide from here and you will find most of what you are missing. There is whirlwind to the right as you enter the cave. It doesn't take you anywhere special so just ignore it.

Dragon - Bakari

Dragon - Apara

Dragon - Obasi

Walk on water? - zahc

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